The moons of the forever death bloom has yet to set upon you in the garden in between time. The fortuities of all falls to you. Go forth; adventure awaits.

  • You are a skeleton.
  • The <name redacted> has damned you to eternal service, forever picking up bones for it’s insatiable appetite
  • You start your journey on an unknown floor of a dungeon.
  • On each floor of the dungeon there are rooms with monsters, items, and stairs.
  • Your skill and items determine if you can successfully traverse the dungeon and fight off the monsters.

Controls:


Resources

Assets: 

https://www.kenney.nl/assets/1-bit-pack

https://www.kenney.nl/assets/kenney-fonts

Godot 4 / Roguelike:

https://selinadev.github.io/tags/roguelike/

Music:

- Jed

Story consultant:

- Boblin

Comments

Log in with itch.io to leave a comment.

(1 edit)

Video of your game here

DFuxa Reviews 7DRL 2024 - venti vento morto

thanks so much for your video review!


I had a chance to watch it, and found it really helpful.

appreciate the note around the menu screen contrast.


I likely missed the point of this one

This can be tricky, not sure how much to share vs show in the game.


Unfortunately, I think the confusion here might have been due to me running out of time to implement the features I wanted.


One of the goals I missed was to have more flavor text in game that filled in some of the details.


This 7DRL is obviously at traditional dungeon crawler, but what exactly is the gimmick? Do the bones you carry give you some sort of bonus? I can't drop them so my inventory can get filled up quite quick if I'm not careful. Why bother having health potions if you don't heal from level ups or changing level?

the idea was if you collect enough bones you "win" by "eternally resting", so you actually won the first play through.


you'll always start over, but unless you've collected 10+ bones, you won't see the "eternal rest" screen.

and yes there was supposed to be benefits to collecting the corpses, where different mobs bones have different properties; but I ran out of time to implement.

you were also supposed to be able to drop bones, but there was/is a bug where by doing so you respawn the enemy (which could be a cool mechanic), but I never fixed it well enough to include.


Maybe some tips and instructions might have helped, I mostly just felt it was a clue being given to me from the website.

noted.


thanks again for your review.